Dream Diet
Dream Diet
You ate too much before bed. Now you're trapped in a dream where the food fights back.
Battle through a procedurally generated dream dungeon, munch your way through waves of fruit and fast food, and face off against THE BIG GIANT CHEESEBURGER.
Features
- Weight system: Eat fast food to get heavier (more damage, less speed) or fruit to get lighter (more speed, less damage). Every bite changes how you play.
- Roguelike abilities: Hit a weight extreme to unlock powers: charged strikes and shockwaves on the heavy side, dashes and blinks on the light side.
- A boss worth waking up for: Survive the dungeon to challenge the cheeseburger himself.
Controls
- WASD -> Move
- Space -> Attack
- E -> Eat / Interact
- P -> Pause
- M -> Open Map
Background
Dream Diet is a student project made at Technische Hochschule Mannheim for the course GAE (Game Engineering) with Prof. Dr. Kai Eckert.
It was built in Godot by a two-person team:
Nalin Caswell and Bastian Triendl.
The custom art, UI and logo were made by us.
Music and sound effects are credited to their creators in the in-game credits menu.
Made with love and lots of food. ๐
| Published | 6 days ago |
| Status | In development |
| Platforms | HTML5 |
| Authors | fattyking, Ponyhof |
| Genre | Fighting |
| Made with | Godot |
| Tags | Dungeon Crawler, Food, Roguelike, Roguelite |
| Content | No generative AI was used |
